| Cost |
Power |
END |
| 34 |
Fire Magic: Multipower, 60-point reserve, all slots Gestures (-1/4), Incantations (-1/4), Does not work in water (-1/4) |
|
| 3u |
1) Hypnotic Flames: Mind Control 9 1/2d6, Telepathic (+1/4) (60 Active Points) |
6 |
| 3u |
2) Fireball: Energy Blast 8d6, Explosion (+1/2) (60 Active Points) |
6 |
| 3u |
3) Fire Gazing: Clairsentience (Sight Group And Normal Hearing), x16 Range (3,200"), +5 to PER Roll, Discriminatory, Mobile Perception Point (can move up to 6" per Phase) |
6 |
| 3u |
4) Fire Blast: Energy Blast 12d6 |
6 |
| 3u |
5) Smoking Fire: Darkness to Sight Group 4" radius, Personal Immunity (+1/4), Difficult To Dispel (x2 Active Points; +1/4) |
6 |
| 3u |
6) Overpowered by Fire: Dispel 16d6, (Magic; +1/4) |
6 |
| 3u |
7) Blinding Flare: Sight Group Flash 12d6 |
6 |
| 3u |
8) Fire Bolt: Killing Attack - Ranged 4d6 |
6 |
| 3u |
9) Searing Touch: Killing Attack - Hand-To-Hand 2 1/2d6, Armor Piercing (+1/2); No STR Bonus (-1/2) |
6 |
| 3u |
10) Skin of Flame: Killing Attack - Ranged 1d6+1, Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1) |
0 |
| 60 |
Flame Shield: Force Field (15 PD/15 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2) |
0 |
| 7 |
Torch Light: Sight Group Images Increased Size (4" radius; +1/2); Only To Create Light (-1) |
1 |
| 5 |
Aura of Magic Flame: Detect Magic A Class Of Things 14- (Sight Group) |
0 |
| 10 |
Elvish Eyes: Sight Group Flash Defense (10 points) |
0 |
| 5 |
Elvish Immortality: Life Support (Longevity: Immortal) |
0 |
| 10 |
Heat Vision: Infrared Perception (Sight Group), Discriminatory |
0 |
| 10 |
Elvish Immunity: Life Support (Immunity: All terrestrial diseases and biowarfare agents) |
0 |
| 171 |
Total Powers Cost |